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Sketchup m1
Sketchup m1




sketchup m1
  1. #Sketchup m1 upgrade
  2. #Sketchup m1 pro
  3. #Sketchup m1 Pc
  4. #Sketchup m1 mac

If you are not in a rush to get it now you can wait for the native version to come out. It depends - the current version works too and you can always switch to the native V-Ray later.

#Sketchup m1 mac

So would you say hold off buying the M1 mac until later on when you have it ready for the M1 Mac ? We did some changes to the standard V-Ray and it works with SketchUp 2021 on M1 chip through Rosetta 2 emulation. Official release is expected in the first half of this year but we still don’t have a release date. We have the first renders done with V-Ray native for M1 chip.

sketchup m1

As you can see, running under rosetta 2 the speeds are identical.I asked this questions direct to chaos just the other week : Running SketchUp under rosetta 2 significantly slows the FPS when doing the SketchUp benchmark. I received the Mac Studio after a couple of weeks… And was fairly disappointed with the performance…

#Sketchup m1 pro

That made me wait for a release of more powerful Apple chips… So, when the MacBook Pro with M1 Pro and Max released I got excited, when the Mac Studio was released I immediately placed an order for a Mac Studio M1 Max 32GB with Studio Display…

#Sketchup m1 Pc

Here are the results of a Twilight render benchmark I ran on the 3 machines: PC, iMac and MacBook:Īs you can see, the little MacBook Pro beat the power hungry PC and iMac… Comparing it to my 2017 iMac and a desktop PC. Needless to say, the little M1 MacBook was a serious upgrade… I started doing some tests on the little MacBook. When the MacBook Pro 1M released we bought one for my wife (she still owned a MacBook Pro 15" from 2010 (!!)). When I read rumours of Apple developing their own CPU’s I started to be interested…

#Sketchup m1 upgrade

While pretty fast, I have been waiting for a while to upgrade it… I closely followed the releases of new iMacs but they didn’t convince me. My latest iMac was a 2017 iMac 5K (i7 4,2GHz, 32GB RAM, Radeon Pro 580 8GB, 2TB Fusion Drive).

sketchup m1

I have been a SketchUp user for 15 years, started rendering with Kerkythea up until 2013 and switched to Twilight Pro since then. I have been using a Mac Studio 1M Max for a week and have decided to return it to Apple… If you are happy with CPU renders, VRay is very good and the SU integration is great. Personally, I’m re-tasking the Hackintosh as a PC render node for more complex projects (as I’d like to transition to UE5 eventually) and using the MBP as my primary design tool and for general Twinmotion stuff (sans path tracing).

sketchup m1

Even with out-of-core capabilities, pageing stuff in and out of disk (even the very fast SSD on MBP’s) is nowhere near unified memory bandwidth. Renderers are faster if they can keep high-res texture and geometry etc in memory. TM likes lots of memory, Ram and vRAM (although in the M1 case its all a single pool). On your hardware choice, I would say that 16Gb of unified memory is not sufficient IF you were to use something like Twinmotion. I’ve never used it so couldn’t comment on its integration interface or how up to date it is. Octane X is optimised for GPU rendering on M1 Pro/Max hardware and there is a Sketchup integration. Maxon Redshift is M1 native and utilises GPU rendering on M1 but no Sketchup integration. This is unlikely to change (ever) unless Apple implement ray tracing hardware to their GPU cores and a robust Metal raytracing API. Chaos only support GPU rendering via CUDA and RTX on Nvidia hardware (which is why I originally built a Hackinosh). VRay is M1 native but does not utilise the GPU for rendering. Twinmotion is pretty much all GPU as its realtime and shares the same very fast memory pool as the CPU.Įpic / Twinmotion team say they are working on an M1 native version for release later in the year. Saving and opening large projects are significantly quicker on M1 due to the fast SSD. Twinmotion (although still running under Rosetta) seems to work very well for me, and apart from a small annoyance over the pointer click targets in relation to some UI elements (there seems to be a 10 pixel discrepancy), Output speeds are vastly quicker than my previous machine (i7 8700k, 64Gb RAM, Nvidia GTX1080Ti). I moved to a MacPro M1 Max (32Gb) from a desktop Hackintosh, I do a fair bit of visualisation and have used VRay and Twinmotion for a number of years.






Sketchup m1